learning and teaching through a steam network (thesis)

Abstract - STEAM (Science, Technology, Engineering, Arts, and Mathematics) is a promising field of educational practice that promotes networked conditions. These conditions prepare society for learning and adapting to escalating changes, uncertainties, and complexities in the 21st century. This research project explores the contribution of art education to this field. It considers the inefficiencies of a pillar approach to education, and art education’s potential to contribute to STEAM learning models. Interviews with leading North American STEAM exponents that relate their experiences, approaches, attitudes, and motivations for STEAM education show that art education can play a leading role in shaping new pedagogical experiences. Using practice-led research informed by pedagogical experience I have garnered from my teaching in this field, this thesis proposes a framework for learning and teaching through a STEAM network that can be applied for future developments. 

Published thesis available via ePrints


Interalia Magazine, November 2017. 

designing for diversity: connecting people, places, and technologies in creative community hubs (conference PAPER) 

One of the prominent debates of the current era of increasingly networked economy and sociality relates to the concept of 'connectedness'. On the one hand, technologies extend, mediate, and reduce the need for physical spaces for social interaction; on the other hand, there has also been a resurgence in community hubs as existing and new forms of critical resources for diverse individuals and communities. This paper provides a comparative analysis of three creativity community hubs in South East Queensland, each representing a case of bottom-up, middle-out, and top-down driven initiatives. By applying the transdisciplinary lens of Urban Informatics, it explores the juxtaposed values of physical space and digital technologies for connectedness within the context of creative communities. It then opens questions about how Human-Computer Interaction (HCI) might add to tactics of connection for meaningful and impactful community engagement. 

Co-authored with Sarah Johnstone and Jaz Choi for presentation at OzCHI 2016: 28th Australian Conference on Human-Computer Interaction (HCI), 29 November – 2 December 2016, Launceston, Tasmania. Download PDF here

Learners reimagining the future of their school library (online article)

Written for Design Online

Learning engagement programs at the cube (online article)

Written for Design Online.  

creative lab 21st century learning (online ARTICLE)

Written for Design Online

renovare (REVIEW)

Exhibition review for Renovare, an exhibition curated by Accidentally Annie Street Space, published in Eyeline magazine. 

brisbanedialogues (online journal)

brisbanedialogues (2009 - 2011) provided a resource for local artists and arts writers to evaluate and engage in critical conversations about contemporary art initiatives, practices, exhibitions and projects taking place across Brisbane. It focused on surveying the production and presentation of challenging / innovative / experimental art, and raising questions that related to the issues confronting artists making this kind of work. It aimed to establish a forum for these discussions to take place, to explore the range of creative practices that were operating across the Brisbane area at the time, and to raise critical dialogue about the art and artists that contribute to the creative and cultural life of the city. 


Exhibition catalogue for Art Injuries, an exhibition featuring work by Erika J. Scott, presented at BoxCopy. 

screen capture (interview)

Screen Capture was a multi-media drawing-in-progress, developed by Kirsty Lillico and Pippa Sanderson, and presented by inbetweenspaces (MetroArts). Interview available here


Exhibition essay for The Ipswich House, an exhibition by Ipswich Art Gallery. 

minds and islands (interview)

Minds and Islands was an exhibition developed by Erika J. Scott and Timothy P. Kerr, for Accidentally Annie Street Space. Interview available here


Exhibition catalogue for Cloudy Muddy Messy Mucky Crystal Clear, an exhibition curated by Ngaio Parr, presented at MetroArts.